With Sherry having been infected herself, it would have been easy to simply let the child die. Sherry is the daughter of William Birkin, the scientist who developed the G-Virus. 02 Claire Redfield displays an extraordinary amount of compassion.Īmong the most notable examples is her saving Sherry Birkin from certain death during the Raccoon City Incident. Stuart's Memo - Claire Redfield posted: Out of the candidates in this current round of testing, No. However, the friends he made during that time would only serve to further put his family in danger. Following the events of Raccoon City, Barry moved his family away to protect them. Meeting Claire was less than fortuitous for the young lady. That is also what landed her on Neil's candidate list. It was through Chris that Barry and Claire met, and the three became close, with Barry taking on a mentor-like role to the two parentless siblings.Ĭlaire and Moira would also become friends, leading to Moira's desire to join Terra Save. Though Barry relocated his family to Canada for safety concerns, he would continue to be an activist against bioterrorism, eventually accepting a position as a BSAA consultant after an invitation from Chris. Following Raccoon City, Chris became one of the founding members of the BSAA. that was involved in the events leading up to the incident. Meanwhile, her brother Chris Redfield and Moira's father, Barry Burton, were members of the special forces unit S.T.A.R.S. Claire, a university student at the time, was one of the few survivors. It might be fair to say their friendship has its origins in the Raccoon City Incident back in 1998. My curiosity piqued, I decided to look into these two and found they have a deeper relationship that goes beyond that of just co-workers. 6, Claire Redfield and Moira Burton, have been working together since the beginning. Stuart's Memo - Claire and Moira 1 posted: I thought it prudent to keep notes on some of the more promising candidates in this round of experiments. These are presented without quips from me and are hosted on Imgur because they're gigantic. In some cases, like Claire's, you can see that the original character models sometimes looked quite a bit different. I think the concept art is pretty neat because it shows what the characters COULD have looked like or what they looked like during the initial design phase, compared to the final product. The unlockables found by opening up all of the military crates and gimmick boxes (as well as beating episodes in Countdown and Invisible Mode) come in the form of concept art. ![]() This includes enemies, characters, and unlockable costumes.Īlso note that some of these might have little visual hiccups because of the process I used to make them, sorry. This means that they will likely be spoilers unless you have finished watching the relevant videos. Please note before you scroll down that these are posted in the order they are listed in the game. I've decided to collect them all and display them here because they're a Resident Evil staple and will allow you, the viewers, to get a better look at the characters! Click on 'em to get a lazy susan version! In previous Resident Evil games they were given bottle cap stands or marionette strings to add to their novelty, but in Revelations 2 they function as a straight-up model viewer. It's like a bread crumb trail, only the "crumbs" are "pistols" and "stun ammo.Figurines are unlockable character models that can be collected by performing certain tasks or playing in a certain style. You're constantly unlocking new weapons, characters, abilities, and so forth to customize your play style. But while Mercenaries is about perfection, Raid Mode is about progression. This is the game's ‘horde mode’, similar to Mercenaries in previous Resident Evil games. However, Raid mode is the real time sink. It's a fun and stressful mode that emphasizes Revelations 2's focus on teamwork. There are several incentives for replaying an episode, such as the panic-inducing invisibility mode, which renders all enemies invisible unless Moira or Natalia points them out. ![]() Zombie attacks hit hard, which keeps the encounters feeling tense and all the more rewarding when you work efficiently and emerge without a scratch.įinishing an individual episode of Revelations 2 takes around two hours, but that's just the beginning. Claire and Barry want to drop enemies quickly and efficiently with steady, well-placed headshots, while Moira and Natalia provide assistance by blinding enemies with a flashlight or highlighting weak points, respectively. Here, you really have to synergize with your partner in order to survive. This is a nice contrast to RE6, where both players could easily drop dozens of enemies.
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