From the latter it takes its punishing design, forcing you to inch forward a little at a time, each failure leaving you with none of your upgrades but some of your unlocks. From the former it takes its world: a gothic, Victorian-era city in the grip of a nightmarish disease. ![]() It’s an isometric turn-based tactics game, but it cross-polinates its DNA with other titles and genres, most notably Bloodborne and Dead Cells. Shades of grey clash with sharp shocks of brilliant red, and each of your Daughters is beautiful, elfin, yet as deadly as the Plague itself.Īt surface level, Othercide shares similarities with XCOM. ![]() It’s a stunning universe, dripping with macabre menace like a viscous toxin on the tip of a blade. If I am right, then I’m a little more impressed with Othercide’s world, even more than I already was with the atmosphere and artwork. I could be wrong, of course, but even picking apart the flavour text reveals clues to this end. I’m no scholar, but I’m pretty certain all this fits nicely as a metaphor for a frantic mother desperately trying to heal her dying child. To fight it, the Mother sends her Daughters, white-haired chosen ones who must put an end to hordes of nightmare creatures and depraved bosses such as the Surgeon, Deacon and Maid. He is in the grip of the Suffering, a mysterious malaise that distorts all it touches. Part of me thinks it must be, as your overlord-like Mother is defeated in the opening scene by The Child, a corrupted vessel she once loved. Sacrificing a Blademaster increases Damage and Critical Damage of regenerating Daughter.I can’t tell if Othercide is an allegory or not. One with the Sword: AP +10, Damage +20%.Daredevil: Gain a stack of this effect for each adjacent enemy.Ends your turn.Ĭancel the first melee attack and deal up to X damage. React to a boost by dealing up to X damage to a target in front of her.ĭeal X damage and swap position with the target.ĭeal up to X damage to an adjacent enemy taking damage.ĭeal up to X damage around the daughter after 30 initiative units, then teleport and deal up to X damage around her again. React to an enemy finishing movement in melee range and deal up to X damage. A backstab from a Blademaster is capable of extremely high damage and will be the primary method of overwhelming enemy armor early on.īefore the Scythedancer's arrival, she will also be the only Daughter in the early levels capable of pre-laying traps with Imbued Blade.ĭefensively, the Blademaster's Immovable Stance is capable of despatching multiple on-rushing enemies if used opportunely, and can be extremely useful against the problematic Ravagers. Various attacking Stances further amplify her damage output in tandem with other allies.Īlthough weaker than her sisters, the Sidestep skill at Lv 5 can allow Swordmasters to be equipped with Armor-boosting memories to augment her defenses.ĭeal up to X damage after 30 initiative units. ![]() The Blademaster is the team's primary attacker, providing high DPS output via hard-hitting single attacks. She is quick and deadly, but also more fragile than her sisters. The Blademaster is a powerful, agile sword fighter. With their powerful close-range attacks, give them just the support they need to make them unstoppable on the battlefield.
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